CHANGELOG

Match Experience

  • Improved low-population match flow in Team and FFA.
  • Improved early-match combat activity when fewer players are online.
  • Improved opponent movement, targeting, retreat behavior, and area-effect reactions.
  • Improved leaderboard participation during quieter matches.
  • Added safeguards to keep long-running quiet matches from creating runaway progression.

Team and Mobile Improvements

  • Improved Team mode spawning so participants spread out near their team base instead of stacking on one point.
  • Mobile players can now keep moving and aiming while upgrade choices are open.
  • Upgrade cards now stay horizontal on small windows and mobile screens.
  • Reduced mobile upgrade card size so more of the battlefield remains visible.

Rewards and Progression

  • Updated multiplayer reward handling and progression balance.
  • Adjusted enemy experience rewards and level pacing.
  • Improved leaderboard scoring behavior.
  • Improved boss reward handling.
  • Refined upgrade choices and skill balance.

Gameplay Polish

  • Improved consistency for server-side damage, experience, kills, and score growth.
  • Refined skill names, descriptions, and upgrade text.

Lightning Element

  • Added Lightning as a new element.
  • Added Lightning element icons, aura visuals, and UI support.
  • Added new Lightning spell combinations, including lightning strikes, beams, traps, mines, shields, and storm-based area effects.
  • Added lightning-related combat visuals and status behavior.
  • Updated element selection, tutorials, tooltips, and translations for the expanded element system.

Spells and Assets

  • Added and refined multiple Earth and Lightning spell combinations.
  • Added support for new area effects, moving spell zones, mines, beams, shields, and enchantments.
  • Added map item icons for speed, damage, and healing pickups.
  • Added MOFAYS social preview artwork.
  • Updated the How to Play page for the expanded element system.

Start Screen

  • Added an animated in-game background to the start screen.
  • Added decorative monsters to make the start screen feel closer to real gameplay.
  • Added a short "What is MOFAYS?" introduction for new players.
  • Added quick links to How to Play, About, EULA, and Privacy Policy.

Guides and Site Pages

  • Added a beginner guide page.
  • Expanded About, Privacy Policy, and EULA pages.
  • Improved the site description shown by search engines.

Wizard Visual Update

  • Reworked the player character into layered wizard parts.
  • Added team-colored wizard bodies and hats.
  • Added eyes that follow the aiming direction.
  • Added a visible wand that rotates with the player's aim.
  • Removed the old outer team ring because team color is now shown through the wizard body.

Combat Feel

  • Added wand-based close-range combat.
  • Improved wand swing detection.
  • Added knockback feedback for wand hits against monsters.
  • Added a stronger local level-up visual effect.

Upgrade UI

  • Changed upgrade choices so they no longer darken the entire game screen.
  • Moved upgrade choices closer to the top upgrade reminder.
  • Improved upgrade panel scaling for different browser sizes.
  • Added a compact upgrade reminder showing how many upgrades are available.

Balance and Feel

  • Reduced base player movement speed slightly.
  • Added gentle base health regeneration.
  • Improved level-up feedback.

Team and FFA

  • Added separate support for Team and FFA game modes.
  • Improved server selection behavior for different modes.
  • Added clearer behavior when a selected server does not support a mode.
  • Improved FFA spawning and player colors.

Multiplayer

  • Improved reconnect behavior.
  • Improved server-side validation for multiplayer actions.
  • Reduced unnecessary network data in multiplayer snapshots.

Mobile Controls

  • Added mobile touch controls for movement, aiming, element selection, and spells.
  • Improved mobile layout for the minimap, leaderboard, experience bar, and skill controls.
  • Improved mobile result and start screen scaling.

Localization

  • Added English and Chinese UI text for major game screens.
  • Added translated skill, upgrade, and result text.

Boss and Enemies

  • Added boss abilities including dash, sand rain, volcano, and typhoon.
  • Added warning areas before boss attacks.
  • Added boss experience orb drops.
  • Improved enemy movement, separation, and collision behavior.

Spells and Elements

  • Added element unlocking during level progression.
  • Added element combinations for spells.
  • Added Earth spells including shields and targeted area effects.

Multiplayer Foundation

  • Moved official combat, experience, upgrades, enemies, projectiles, and area effects to the server.
  • Added server-controlled upgrade choices.
  • Improved leaderboard updates.
  • Improved area-of-interest filtering for multiplayer performance.