CHANGELOG
Match Experience
- Improved low-population match flow in Team and FFA.
- Improved early-match combat activity when fewer players are online.
- Improved opponent movement, targeting, retreat behavior, and area-effect reactions.
- Improved leaderboard participation during quieter matches.
- Added safeguards to keep long-running quiet matches from creating runaway progression.
Team and Mobile Improvements
- Improved Team mode spawning so participants spread out near their team base instead of stacking on one point.
- Mobile players can now keep moving and aiming while upgrade choices are open.
- Upgrade cards now stay horizontal on small windows and mobile screens.
- Reduced mobile upgrade card size so more of the battlefield remains visible.
Rewards and Progression
- Updated multiplayer reward handling and progression balance.
- Adjusted enemy experience rewards and level pacing.
- Improved leaderboard scoring behavior.
- Improved boss reward handling.
- Refined upgrade choices and skill balance.
Gameplay Polish
- Improved consistency for server-side damage, experience, kills, and score growth.
- Refined skill names, descriptions, and upgrade text.
Lightning Element
- Added Lightning as a new element.
- Added Lightning element icons, aura visuals, and UI support.
- Added new Lightning spell combinations, including lightning strikes, beams, traps, mines, shields, and storm-based area effects.
- Added lightning-related combat visuals and status behavior.
- Updated element selection, tutorials, tooltips, and translations for the expanded element system.
Spells and Assets
- Added and refined multiple Earth and Lightning spell combinations.
- Added support for new area effects, moving spell zones, mines, beams, shields, and enchantments.
- Added map item icons for speed, damage, and healing pickups.
- Added MOFAYS social preview artwork.
- Updated the How to Play page for the expanded element system.
Start Screen
- Added an animated in-game background to the start screen.
- Added decorative monsters to make the start screen feel closer to real gameplay.
- Added a short "What is MOFAYS?" introduction for new players.
- Added quick links to How to Play, About, EULA, and Privacy Policy.
Guides and Site Pages
- Added a beginner guide page.
- Expanded About, Privacy Policy, and EULA pages.
- Improved the site description shown by search engines.
Wizard Visual Update
- Reworked the player character into layered wizard parts.
- Added team-colored wizard bodies and hats.
- Added eyes that follow the aiming direction.
- Added a visible wand that rotates with the player's aim.
- Removed the old outer team ring because team color is now shown through the wizard body.
Combat Feel
- Added wand-based close-range combat.
- Improved wand swing detection.
- Added knockback feedback for wand hits against monsters.
- Added a stronger local level-up visual effect.
Upgrade UI
- Changed upgrade choices so they no longer darken the entire game screen.
- Moved upgrade choices closer to the top upgrade reminder.
- Improved upgrade panel scaling for different browser sizes.
- Added a compact upgrade reminder showing how many upgrades are available.
Balance and Feel
- Reduced base player movement speed slightly.
- Added gentle base health regeneration.
- Improved level-up feedback.
Team and FFA
- Added separate support for Team and FFA game modes.
- Improved server selection behavior for different modes.
- Added clearer behavior when a selected server does not support a mode.
- Improved FFA spawning and player colors.
Multiplayer
- Improved reconnect behavior.
- Improved server-side validation for multiplayer actions.
- Reduced unnecessary network data in multiplayer snapshots.
Mobile Controls
- Added mobile touch controls for movement, aiming, element selection, and spells.
- Improved mobile layout for the minimap, leaderboard, experience bar, and skill controls.
- Improved mobile result and start screen scaling.
Localization
- Added English and Chinese UI text for major game screens.
- Added translated skill, upgrade, and result text.
Boss and Enemies
- Added boss abilities including dash, sand rain, volcano, and typhoon.
- Added warning areas before boss attacks.
- Added boss experience orb drops.
- Improved enemy movement, separation, and collision behavior.
Spells and Elements
- Added element unlocking during level progression.
- Added element combinations for spells.
- Added Earth spells including shields and targeted area effects.
Multiplayer Foundation
- Moved official combat, experience, upgrades, enemies, projectiles, and area effects to the server.
- Added server-controlled upgrade choices.
- Improved leaderboard updates.
- Improved area-of-interest filtering for multiplayer performance.
更新日志
对局体验
- 优化 Team 和 FFA 在人数较少时的对局节奏。
- 提升低人数时的前期战斗活跃度。
- 优化对手的移动、瞄准、撤退和 AOE 反应表现。
- 优化安静时段的排行榜参与感。
- 增加保护机制,避免长时间低人数对局产生异常成长。
Team 与移动端优化
- 优化 Team 模式出生点,让参赛者在队伍基地附近分散出生,减少重叠。
- 手机端打开升级卡时,现在可以继续移动和瞄准。
- 升级卡在小窗口和手机端保持横向排列。
- 缩小手机端升级卡界面,减少对战斗画面的遮挡。
奖励与成长
- 调整联机奖励处理和成长节奏。
- 调整怪物经验奖励和升级节奏。
- 优化排行榜积分表现。
- 优化 Boss 奖励处理。
- 调整升级卡和技能平衡。
玩法优化
- 优化服务端伤害、经验、击杀和分数增长的一致性。
- 调整技能名称、说明和升级文案。
雷元素
- 新增雷元素。
- 新增雷元素图标、环绕视觉和 UI 支持。
- 新增多种雷元素组合技能,包括落雷、雷光束、陷阱、地雷、护盾和风暴类范围技能。
- 新增雷元素相关战斗视觉和状态表现。
- 更新元素选择、教程、技能提示和翻译文本,以支持扩展后的元素系统。
技能与资源
- 新增并完善多种土系和雷系组合技能。
- 支持新的范围效果、移动技能区域、地雷、光束、护盾和附魔技能。
- 新增地图道具图标,包括移速、伤害和治疗道具。
- 新增 MOFAYS 社交分享图。
- 更新新手教程页面,以说明扩展后的元素系统。
开始界面
- 为开始界面加入了游戏内动态背景。
- 加入装饰性怪物,让开始界面更接近真实游玩氛围。
- 为新玩家加入了简短的“什么是 MOFAYS?”介绍。
- 加入前往玩法说明、关于、用户协议和隐私政策的快捷链接。
指南与站点页面
- 新增新手指南页面。
- 扩充了关于、隐私政策和用户协议页面。
- 改进了搜索引擎展示的站点描述。
法师视觉更新
- 将玩家角色重做为分层的法师部件。
- 加入带有阵营颜色的法师身体和帽子。
- 加入会跟随瞄准方向移动的眼睛。
- 加入会随玩家瞄准方向旋转的可见法杖。
- 移除了旧的外圈阵营环,现在阵营颜色通过法师身体显示。
战斗手感
- 加入基于法杖的近距离战斗。
- 改进了法杖挥击判定。
- 加入法杖击中怪物时的击退反馈。
- 加强了本地升级视觉效果。
升级界面
- 调整升级选择,使其不再让整个游戏画面变暗。
- 将升级选择移动到更靠近顶部升级提示的位置。
- 改进了升级面板在不同浏览器尺寸下的缩放表现。
- 新增简洁的升级提示,显示当前可用升级次数。
平衡与手感
- 略微降低了玩家基础移动速度。
- 加入温和的基础生命回复。
- 改进了升级反馈。
团队与 FFA
- 加入对 Team 和 FFA 游戏模式的独立支持。
- 改进了不同模式下的服务器选择行为。
- 当所选服务器不支持某个模式时,提供更清晰的行为。
- 改进了 FFA 出生点和玩家颜色。
多人联机
- 改进了重连行为。
- 改进了多人动作的服务端校验。
- 减少了多人快照中的不必要网络数据。
移动端操作
- 加入移动端触控操作,支持移动、瞄准、元素选择和施法。
- 改进了移动端小地图、排行榜、经验条和技能控件布局。
- 改进了移动端结算和开始界面的缩放表现。
本地化
- 为主要游戏界面加入英文和中文 UI 文本。
- 加入技能、升级和结算文本翻译。
Boss 与怪物
- 加入 Boss 技能,包括冲刺、沙雨、火山和台风。
- 在 Boss 攻击前加入预警区域。
- 加入 Boss 经验球掉落。
- 改进了怪物移动、分离和碰撞行为。
法术与元素
- 加入升级过程中的元素解锁。
- 加入用于组合法术的元素组合。
- 加入土元素法术,包括护盾和指定区域效果。
多人联机基础
- 将正式战斗、经验、升级、怪物、投射物和区域效果迁移到服务器。
- 加入由服务器控制的升级选择。
- 改进了排行榜更新。
- 改进了多人性能所需的兴趣区域过滤。